Fractal Brownian Motion with Hydraulic Erosion
Generate realistic terrain using layered Simplex noise. Multiple octaves of noise at different frequencies are combined to create natural-looking landscapes with features at multiple scales - from mountain ranges to small hills.
View the generated terrain as a 3D mesh with biome-based coloring. Use your mouse to rotate, zoom, and pan around the landscape. The terrain uses vertex height modification and normal recalculation for realistic shading.
Simulate water erosion to create more realistic terrain features like valleys, riverbeds, and sediment deposits. Droplets fall on the terrain, pick up sediment, flow downhill, and deposit material in flatter areas.